Teaching Foundational Math through a Gaming Experience

Company: Zearn.org

Role: Lead Product Designer

Zearn.org is an educational technology startup building a comprehensive Math curriculum for grades K-5. Snow More, Snow Less is one of 12 games that teach foundational math skills, in a personalized and adaptive learning experience.

Challenges

  • Existing classroom models rely on memorization and shortcuts, activity will need to teach comprehensive understanding of place value units

  • Provide enough of a challenge for advanced students with sufficient scaffolding for struggling students

Opportunities

  • A small but collaborative team allowed us to push the boundaries of what we could do with our concepts and animation that stood out from previous products delivered

  • Pre-established relationships with public schools in the area allowed us to perform user testing often

Existing Classroom Models


Classroom models and competitive researched showed that students learn to use quick tricks and memorization tactics to look for the “larger” or “smaller” digits when comparing numbers.

Our main goal was to create an experience that taught students concrete understanding of numbers using place value models.

Gamification of Foundational Math Skills

Designed an activity with levels that students can progress and regress to depending on performance.

Product Goal

Immersive Environments

Custom illustrations were crucial in achieving a distinct narrative and aesthetic. We invested time in developing the environment from scratch, as oppose to using stock illustrations.

Creating joyful moments when students are wrong

Leveraged the environment of the game to provide joyful learning moments for students that were struggling.

This was a crucial moment to encourages students to learn from mistakes versus creating anxiety around math.

Delightful Progress Bar Through Custom Animation

Takeaways and Learnings

Early involvement of every team member kept everyone in line with project scope and priorities, which kept us within our timeline of 4 months to develop and launch.

Metrics

Since launching this game, 987,132 students have successfully completed an activity with at least 70% of their answers correct.